2007年11月29日星期四

Guild Wars

Guild Wars

Guild Wars is an episodic series of multiplayer online role-playing games, for the Microsoft Windows operating system, created by ArenaNet, a Seattle game development studio and a subsidiary of the South Korean game publisher NCsoft. As of June 2007, three episodes (called campaigns) have been released. Each campaign features a particular continent of a common fictional game world, and premieres new classes, mechanics, and competitive modes. A fourth campaign was known to be in production, but was later replaced with an expansion pack

Although strictly a massively multiplayer online role-playing game (MMORPG), Guild Wars has important differences from other games in this genre; to emphasize these distinctions, ArenaNet calls the Guild Wars games competitive online role-playing games (CORPGs). Primary among the differences from other commercial MMORPGs is that Guild Wars has no subscription fees: players are offered unlimited playing time on the game servers and their accounts never expire. Guild Wars also has several features designed to promote casual play by reducing grind: low maximum levels, instanced game zones, player-managed NPC henchmen , and instant travel between in-game outposts, for example.

A key design goal for Guild Wars is "balanced competitive gaming". Player characters may be created at the maximum level specifically for player versus player (PvP) matches, and equipment and skills in the game are balanced to ensure a level playing field for such characters. ArenaNet monitors the usage of the gameplay elements and publishes regular game updates to maintain balance and promote variety in competitive strategies and tactics. ArenaNet regularly hosts official Guild Wars tournaments where the most successful player guilds may compete for the chance to play live at gaming conventions and win cash prizes up to 100,000 USD

2007年11月20日星期二

RF online

RF online fantasy owners machinery, and the Marxist world outlook. Medieval fantasy RPG "sword and magic" as the main element, but this is the basis of RF online. coordination of the so-called "flame and explosion" modern themes. There is a race and into the 19th century steam Pang (Steam Punk). incantation with the nature of illusion and religious culture. combining the most sophisticated machines (Machine Civilization). Such a paradise with a brand new outlook on the world is RF online. One stunning feature of RF Online that seems to set this apart from other games is its elaborate in-game economy. There are two ways for players to gain money: through ores and through gold, both tradable for your race's currency. Mining will yield ores that are either traded for currency or processed for materials that upgrade your equipment. Gold is the universal currency, upon which the economy is based. To exchange your gold for a race-specific currency, players must pay a tax. The tax is based on the ratio between currency in circulation and the amount of gold in circulation. The more gold players hold, the higher the tax will be. It's a balanced economy that prevents one race from becoming too powerful. Such a system seems to work really well in this world. We can also say that no other MMORPG has quite the same kind of complex economy that RF Online does.